SereneTiki wrote:Oops. The forum interface removes the code indentation. Oh, well. Let me know if I should try to show indentation.
# MOUL: only objects that have animation data are kPhysAnim
if mod.enabled and (ver != pvMoul or bo_xformed): #MOD
_set_phys_prop(plSimulationInterface.kPhysAnim, simIface, physical)
# PotS: objects inheriting parent animation only are not pinned <- is this correct?
# MOUL: animated objects in subworlds are not pinned
if ver != pvMoul or subworld is None: #MOD
_set_phys_prop(plSimulationInterface.kPinned, simIface, physical)
# MOUL: child objects are kPassive
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