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Ground sliding (avatar)

PostPosted: Mon Sep 28, 2020 8:20 am
by boblishman
OK. I'm trying to make a piece of ground "icy" = no friction.

MOULa Korman Export

I created the mesh and added this modifier ...

Screenshot 2020-09-28 at 17.05.05.jpg
Screenshot 2020-09-28 at 17.05.05.jpg (36.53 KiB) Viewed 652 times


but the avatar is not sliding. He walks perfectly normally. Did I miss something?

Re: Ground sliding (avatar)

PostPosted: Mon Sep 28, 2020 8:57 am
by Tsar Hoikas
The avatar will never slide in MOUL. In PhysX 2.6 based clients, it is not actually part of the physical simulation and is faked using world queries. In PhysX 4.1 based clients, the coefficients of static and dynamic friction are forced to zero.

Re: Ground sliding (avatar)

PostPosted: Mon Sep 28, 2020 9:21 am
by boblishman
I'll add a note to the wiki .... thanks for the quick answer. I guess I need to find another way to "capture" the avatar ... :evil: