Blender for Korman For Beginners - A tutorial series

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!
CalumTraveler
Posts: 33
Joined: Sat Feb 02, 2013 4:45 pm

Blender for Korman For Beginners - A tutorial series

Post by CalumTraveler »

Shorah! Calum here. I've been working the last few days on a Video Tutorial series for Blender For Korman, filming while I work on one of my ages.

You can find the PLAYLIST HERE, and I'll link to the individual videos below.
Episode Links Show Spoiler
I've got no real schedule for these, save that I'm generally trying to film episodes as I work, though I have done bits of work off camera. I hope these will help folks who are just starting out with Blender to pick up the basics as I did and still am, truth be told. :)

Anyways, thanks for taking the time to watch!
Last edited by CalumTraveler on Sat Dec 31, 2022 9:09 pm, edited 13 times in total.
CalumTraveler
Posts: 33
Joined: Sat Feb 02, 2013 4:45 pm

Re: Blender for Korman For Beginners - A tutorial series

Post by CalumTraveler »

Episode Six is up! In which I deal with NEGATIVE SCALING!
CalumTraveler
Posts: 33
Joined: Sat Feb 02, 2013 4:45 pm

Re: Blender for Korman For Beginners - A tutorial series

Post by CalumTraveler »

Episode Seven is up! May still be processing HD version.
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Chacal
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Re: Blender for Korman For Beginners - A tutorial series

Post by Chacal »

Thanks for doing this. I'll watch them all, wishing I had time and energy for doing my 12-year-old project.
Chacal


"The weak can never forgive. Forgiveness is an attribute of the strong."
-- Mahatma Gandhi
CalumTraveler
Posts: 33
Joined: Sat Feb 02, 2013 4:45 pm

Re: Blender for Korman For Beginners - A tutorial series

Post by CalumTraveler »

Chacal wrote:Thanks for doing this. I'll watch them all, wishing I had time and energy for doing my 12-year-old project.
It's No problem! ^u^ I'd be doing the work anyways so... might as well film it, yeah?

But yeah, Time and Energy is definitely a thing needed for this kind of work, that's for sure.
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