I'm having a really hard time creating a simple swimming surface, can anyone point me to what I'm doing wrong?
I tried referencing both the old pyPRP tutorial and the pool from the KormanDecals.blend (from the sample blends thread), but haven't had any luck so far.
Here is a small test age I'm using for this, simulating a river environment. It has 4 meshes: a plane (yellow) with collision for the terrain; a plane (blue) for the water with the water and geometry waves modifiers; an empty cube that is the detector region for the swimming surface (and is also a Water footstep region); a plane (no material) that is supposed to be the surface of the river, in which the avatar should swim.
The water sounds are playing fine, but the avatar doesn't swim, and simply walks on the riverbed. (also, the sun lamp isn't lighting the terrain, but this is a problem for another time)
Any suggestions? I'm attaching the blend file here as well