the prp district textures files. One thing that can make it huge in size is the amount of times that a texture is used on the face of a mesh.
For example: A simple cube has 6 faces, so even if I UV map only 4 of the faces, with a 50kb texture, it will be 4 times that.
Likewise, if I have a mountain side that has over 5,000 faces that I UV map, then said texture is used 5,000 times, so the Prp file will be HUGE? Right?
Or am I wrong?