Here's what happens: I link into my Age, and my avatar falls in a standing position onto my collison-enabled mesh (w/Property: String, col_type, 4). Here the weirdness begins. As soon as it lands on the mesh, earthquake! The avatar and the mesh both begin to shudder and shake. After this goes on for a few seconds, then the avatar and the mesh zoom slowly down into the periwinkle-gray abyss that serves as my default sky. While they are still visible, they fade out into periwinkle-gray. A short pause occurs during which only the blank sky is visible. Then my mesh returns from whence it came, zooming rapidly upwards with the link-in point moving towards the center of my screen. However, my avatar--which I never moved off the link-in spot--is now gone! One of the times I was observing this I waited over two minutes to see what would happen after the mesh passed my POV and disappeared. Nothing; my avatar didn't even link out. Other times, when I linked in I tried messing around with the keyboard movement arrows and the mouse trying to make my avatar move from standing position, but to no avail. Interesting effects did result nevertheless; in various runs the avatar was standing in the nothingness and shuddering, or would fall smoothly to the plane and then both the plane and the avatar would fall smoothly down together, or the avatar might stand on the plane and shudder for a little while longer than usual before falling with the plane down into the periwinkle abyss. During all of this, my avatar could only stand and turn in place. No jumping, no running, no walking, no arm waving as it fell. I suspect 3 culprits: The camera, the link-in spot, and the collision mesh. I've tried moving the link-in spot around and it doesn't fix anything that I've seen. In fact, my avatar doesn't even link in at the spot I specified; instead, it links in at one of the corners of my mesh, the one closest to the round, separated hill seen in the screenshot. As for the collision mesh and the camera, I'm not sure what to think. It does say in the export console, "WARNING: Camera has NO regions associated." Well, I'm stuck. If you have any clue as to what might be the problem, I would sure love to hear from you! Preferably before 8 pm Cavern time Thursday, but after that it won't matter when it gets corrected (since I'm presenting the Age (or at least the Blender geometry) to the rest of my programming class on Thursday). Okay, thanks for your help!
Here's the output produced by exporting:
Compiled with Python version 2.5.
Checking for installed Python... got it!
Exporting C:\Program Files\Ubi Soft\Cyan Worlds\Myst Uru Complete Chronicles\dat
\carbo.age ...
Args are e_age
['e', 'age']
Exporting age carbo
[AlcScript Parser]
Contents of AlcScript:
None
#########################################
##
## => Exporting page Textures -1 <=
##
#########################################
#########################################
##
## => Exporting page BuiltIn -2 <=
##
#########################################
#########################################
##
## => Exporting page mainRoom 0 <=
##
#########################################
[Lamp Sunny]
[Light Base]
Diffuse Lighting Enabled
Specular Lighting Enabled
>>> !kLPCastShadows <<<
>>> !kLPShadowOnly <<<
[Camera Camera]
Exporting Camera Modifier Object
Calculating FOV for lens is 35 mm
Camera Brain: fixed
Exporting CameraBrain1
Exporting CameraBrain1_Fixed
WARNING: Camera has NO regions associated
[Visual Object Grid.002]
Object's material has 0 texture layers
Drawable object has 3969 vertices
Appending DirectionalLight Sunny as lightobject 0 to object Grid.002
[ShadowCaster]
[SpawnPoint LinkInPointDefault]
@ Saving page Textures -1
@ Saving page BuiltIn -2
@ Saving page mainRoom 0
=> Storing 27033 vertices of geometry...
\/ Unloading page Textures -1
\/ Unloading page BuiltIn -2
\/ Unloading page mainRoom 0
Writing carbo.fni
Writing carbo.xml
Writing carbo.sum
done in 2.83 seconds