MOUL Guild Pubs/GuildHall

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MOUL Guild Pubs/GuildHall

Postby GPNMilano » Mon May 26, 2008 10:15 am

Taking a peek at the guild pubs today, I realized why they never quite sat well with me.

I loved that Cyan gave each guild its own pub. But I disagreed with how they went about it.

The DRC site had the Guildhall itself as one of the areas in restoration. Yet it never came to be. Rather than that Cyan chose to retexture the watchers sanctuary into five different pubs, when it had already been retextured from the POTS look.

IMO what should have been done, is that the five pubs all exist in one age. A large public only age. The Guildhall. The pub guilds would have consisted of rooms off of the Guild hall, based upon the design of the Guildhall itself from writings. As an example:

Image

As you can see, each of the pubs would have branched off from the Guild Hall common room. Access to the Guildhall would have been provided via the nexus, where, if you weren't wearing a guild shirt, you'd arrive in the main room. Whereas, if you were wearing your writers shirt, you would link to the writers pub in the Guildhall. This would allow for guild members, and non guild members to visit one another, with access to the specific pubs still given, and by wearing the shirt, you'd be recognized via what guild you were in.

Off of the main room could have been stairs, leading down to look out over the Takotah courtyard. This could have been done similiar to the spyroom, where part of the city is recreated for the outside, the courtyard, and beyond that a background mesh with the rest of the city layed out onto it. Later as server space increased, the guildhall could be grafted into the public city.
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Re: MOUL Guild Pubs/GuildHall

Postby Tweek » Mon May 26, 2008 11:48 am

Well the Guild Hall was a big project they didn't have the man power or money to make it.

But yes, the guild pubs will present a problem, they are all in D'ni (or one of the caverns) and currently there are only 5, however there are 18 main guilds and a whole bunch of lesser guilds which will only give rise to more issues of where they all are.
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Re: MOUL Guild Pubs/GuildHall

Postby GPNMilano » Mon May 26, 2008 12:15 pm

Thanks for the explanation Tweek.

I had assumed that the Guildhall never made its appearance for those reasons.

I just thought, from an economical, and story, standpoint to create simply the mainroom of the guildhall, and tunnels leading off of it. Then the meshes from the watcher's sanctuary could be retextured for the guildpubs, and conntected to the new tunnels via the door to the puzzle room in the sanctuary. This way all that would have to be created would be the main room and tunnels. Then later, as more guilds popped up, newer tunnels could be made leading off from the mainroom via previously blocked doors. Connecting to more retextured pubs. The new PRPs would then be added to the existing ones, like what was done with the additions to the city. Giving the look that the guildhall was expanding, the guilds growing etc.

This would have also solved the problem of where the pubs were, as they would have slowly been revealed to simply be a part of the guildhall, that was being restored by the DRC.
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Re: MOUL Guild Pubs/GuildHall

Postby Ehren » Mon May 26, 2008 4:39 pm

There should not be a Greeter's Pub anyway, the D'ni didn't have a "Guild of Greeters".

In MOUL the only theory I came up with is that the Greeters' Pub was really the Healers' Pub, but just renamed for Greeter use. The Greeters' symbol sure looks like it could have been the D'ni guild symbol for Healers. (symbol with the two hands)
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Re: MOUL Guild Pubs/GuildHall

Postby Tweek » Mon May 26, 2008 6:58 pm

DRC just said they had restored one of the old pubs IIRC.
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Re: MOUL Guild Pubs/GuildHall

Postby Paradox » Mon May 26, 2008 7:48 pm

We know that the Great Tree Pub (Watcher's Pub, Watcher's Sanctuary, etc.) is in J'Taeri, on the other side of the Ae'gura island. We know that the Guild Hall is on Ae'gura, higher up, but still lower than the Great Zero.

Keeping in mind that J'Taeri is more than just a Pub, and was a large district with housing, shopping, entertainment, and a library... it's possible that the Guild Pubs are somewhere on the island of Ae'gura. There were 18 major guilds, so 18 Pubs is quite feasible, especially since many of the D'ni Guilds will likely not be re-created by explorers (anyone want to join the Guild of Miners?).
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Re: MOUL Guild Pubs/GuildHall

Postby GPNMilano » Tue May 27, 2008 4:06 am

That was another thing that interested me. Guildhall overlooked the courtyard, and the passage off of the courtyard, well it led to nothing cause later additions would have filled in that gap. But, the passage, if you fill in from the books, would have had to have led to the Great King Temple. (According to the books, the temple was located beneath the Guild Hall.)

EDIT: Paradox, no more than someone would want to be in the Guild of Caterers.
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