by diafero » Wed Dec 10, 2008 4:59 am
I can only speak for where I live, but here in Germany, only companies have a static IP. The normal DSL access doesn't even offer that as an option. And I must say I like it that way, every time I reconnect to the internet noone can tell that I am still the same person - I was glad to read that even with IPv6 some providers will still offer dynamic IPs. In addition, I would *never* even consider paying for something which I can only use if I am connected to the internet and the company's server still runs (of course, for online games that is unavoidable, but I am speaking of things you could perfectly do offline as well). If that server crashes due to overload, my connection drops, I have my PC somewhere where I can't access the internet or the company decides they want to sell the game's successor now, I can't play it anymore. In addition, they would know exactly when I play the game, from where and could control it. That's exactly the same crap as what Microsoft, Adobe and others try with their online activation and all the Digital Restriction Management which now even the music industry says was a mistake - I'm not sure if the game industry is willing to repeat that mistake, but with SPORE it seems they want. They really should not be surprised that SPORE is the game which was downloaded via P2P networks the most often in the last month(s), that was to be expected. I planned to buy it, but obviously EA doesn't want me to buy it - well, their decision then.
I prefer e-mails to "diafero arcor de" (after adding the at and the dot) over PMs.
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