Théodore wrote:The problem is that MOULa is not the same as URU:CC. They are 2 different games. MOULa was not even originally intended. It came to life in January 2010 after a hiatus of almost 2 years after the closure of MOUL. The "a" stands for again. Cyan just put back the game server as it was in early 2008 without any improvement. In fact, most of the old folks from back in MOUL days said to us new comers in 2010 and the likes that MOULa was a big downgrade from MOUL. It took 2 full years to complete the fireworks because Minkata sparkly was not working for example.
The whole URU adventure has been one of those were the dreams and expectations of the original creators have never been fulfilled. URU:CC is a result of downgrading the original URU Online to an offline product. MOULa is a result of downgrading the newer MOUL to a static version. Nowadays, fans have took the control of MOULa new content but the game servers are under Cyan's control and the newer stuff is coming very slowly and has to comply with a certain standard. In the past year and a half, a lot of new development has been brought to MOULa with many new ages added.
As for jumping through the volcano in the cleft, it would be great but for now if you jump there, you will panic link to your relto as soon as you hit the panic link zone. Beyond the fences surrounding the volcano summit, there's nothing physical. You can always visit the Deep Island Shard which use as foundation URU:CC engine on which MOULa has been added as well as Myst 5 EOA. It has to be noted that you must own both URU:CC and Myst 5 EOA to be able to play on Deep Island (in fact just URU:CC) but for you to journey down the great shaft, you would require Myst 5 EOA. You can find all the pertinent information to set up a Deep Island account and how to import Myst 5 EOA here on this forum board/wiki.
You can go read the Guild of Messengers forum board where in the "News" section, there is a talk about fans trying to import Myst 5 EOA into MOULa. The main issue is that Myst 5 EOA is not free of copyright. Cyan doesn't own 100% of all the copyrights of that game.
As for the Great Tree Pub, they were not "there yet" in their storyline when MOUL closed in 2008. MOULa is just built on what was there. Possibly, they would have opened the way to the Great Tree in a uncertain future "episode" as they called their new content release and we would be able to go there today. The path to the Great Tree is there, the bridge is solid, but even if you manage to get to the Great Tree, there is nothing there, no spiral, no clue, no linking to the old K'veer.
You can visit all of what you stated (except the pellets) on Deep Island Shard or even offline if you follow the instructions how to set up a "drizzle" version of URU:CC with all the improvements and added features there is. All of which can be found on this forum board/wiki.
Dni_seeker 5 wrote:While playing MOULa, I have discovered that there are a few improvements to me made. For starters, even though the players are supposed to help with the restoration of D'ni, I noticed that the Bahro pillars' return (ABM) and the Er'cana pellets being dropped into the lake (POTS) are not actually doing anything. Neither does anything else we explorers do. And also, I went to the Descent and (whoopie!) there was no Direbo book on the pedestal, so putting something there would be welcome. And then, of course, there's the Cleft. I can't actually get through the fence to the mountain, which would be the start of the Great Shaft journey, which would be a good journey. But perhaps the best improvement of all would be Myst. In the original POTS, at least I could get to do something in the fireplace. But the problem is that in MOULa, we can't even do that. And that really stinks because other than that, there is literally nothing on Myst except a few trinkets that I don't really care about anyway. Plus, there's something else that bothers me, and that's the tree in the Watcher's Pub. In the original POTS, there was a path to get there. But not in MOULa. Seriously, are we downgrading POTS in this version of Uru? And another thing is the Kadish Age. There is a note in the Kadish Age that contains a clue to the Myst fireplace. Only we can't actually use the code when there's no fireplace! Anyway, if you could get a way into the mountain, preferably a hole in the fence (I think doing this in the Rainy Cleft and then using a Minkata Linking Stone would be good) and go on the journey with the Great Shaft and Direbo, let us explore more of Myst, and let us actually affect the restoration, that would be great. And, uh, I hope you writers know what to do with my advice!
Dni_seeker 5 wrote:
And if the clue in the other Kadish Tolesa is nothing, then why does it even exist? Is it some kind of red herring or is it a clue to an upcoming puzzle that hasn't been made yet? Myst Island is the most disappointing Age in the game. And I will repeat: MOULa's POTS is a downgrade of offline POTS. If there was a way to get into a special Age from Myst or the Tree, I would definitely approve. But the Tree is locked and Myst Island is a disappointment. And I can't believe that the in-game actions of the players do nothing for the restoration. I don't want all our hard work to be for nothing.
Dni_seeker 5 wrote:And please debug Mir's magic so I don't get false hope of a Bahro/Yeesha-related story.
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