Don't know if you guys saw the original short that prompted the full length "9" movie yet. (We watched these in class a few months back, everyone died inside a little bit from the sheer awesomeness)
Orig short:
http://www.youtube.com/watch?v=WL5kOCrXnZ8Movie trailer:
http://www.youtube.com/watch?v=WvvNMf18 ... re=relatedAlso, just to be awful: Bingo the Clown.
http://www.youtube.com/watch?v=jaiSh4gQ3TIMy apologies to anyone scared of clowns.
Oneironaut: Good one.
carmen wrote:Hey, in case no one got the question the first time, I am signing up for an animation course and I would like to the best type of software programs for animation and graphical design to do on my computer. I also would like to know if there are any quality programs that would allow me to record, filter and edit sound for any animation project that I would love to do. Please, if there are any users with enough experience in this, tell me know.
To start with, Carmen, you should see what programs they'll be teaching, if any. What portion of the field are you going into? 3Dsmax I think is more prevalent for games, while Maya's more common in film (forgive me, I haven't checked around on what's fallen in and out of favor over the past year.) XSI, SoftImage and the like you'll probably find more in film as well. Personally, I'd say Maya, but that's just me.
For editing, I'd say Nuke or Shake, but they'll run you more. Nuke has development on the project these days - Shake doesn't and is Mac only now. After Effects will cover all your editing and sound bases I believe (haven't used it, personally,) and it may be more reasonable in price than Nuke or Shake. Final Cut should also take care of editing needs.
Just stick with Photoshop or another graphics program of the like that you're comfortable with for the texturing. Also, Crazybump is wicked nice for normals, spec, bump, displacement and diffuse mapping. Unfortunately the guy moved past the free beta and it's licensed now (still, full feature 30 day demo, it's hot stuff.)