Thank you kindly, all of you !
dendwaler wrote:You told us you where stil lurking here from time to time.
Sure ! I'm still checking here quite often to see if there is anything new (although lately I didn't have much time to reply).
dendwaler wrote:and i am very curius to the new path you have choosen to develop your skills.
Hehe. Right now I'm checking the Unity engine. It's neat ! Maybe not as much as Unreal, but I'll be using Unity for school projects, so I figured learning Unity would be better for now.
Unity works very well with Blender. Has tons of nice visual effects. Scripting is a piece of cake. But the best is lightmapping: you just have to decide whether a lamp is dynamic or static. Lightmapping is automatic, and lightmapped objects still benefit from dynamic lights.
I do miss Plasma's multilayering techniques, though. Using textures that were added, multiplied or subtracted from each other was fun (those who've played Myst V ages with my version of Drizzle probably know what I mean). But it seems modern game engines completely dropped the behavior in favor of materials with single texture. Ah well.
- Show Spoiler
Quick test in my Canyon Age:
I just miss my old skydome, but I'll get it back.