Huge fish and Bahro boats, oh my

Adding/changing these lines in your Neighborhood.sdl file will add a huge fish silhouette swimming every few minutes in front of your neighborhood lower balcony. Also, you will see tiny ship silhouettes moving in the distance.
Also, adding this line to city.sdl will add interesting light effects in the DRC meeting room. It's supposed to be a meeting, but it looks more like an office party.
Adding this line to city.sdl will add interesting "construction" light effects (flickering arc lights) around the top of the Guild Hall.
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VAR BOOL nb01DarkShapeSwimsEnabled[1] DEFAULT=1 DEFAULTOPTION=VAULT
VAR BYTE nb01DarkShapeSwimsChance[1] DEFAULT=100 DEFAULTOPTION=VAULT
VAR BOOL nb01DarkShapeSwimsProximity[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL nb01BahroBoatsEnabled[1] DEFAULT=1 DEFAULTOPTION=VAULT
VAR BYTE nb01BahroBoatsChance[1] DEFAULT=100 DEFAULTOPTION=VAULT
VAR BOOL nb01BahroBoatsProximity[1] DEFAULT=0 DEFAULTOPTION=VAULT
Also, adding this line to city.sdl will add interesting light effects in the DRC meeting room. It's supposed to be a meeting, but it looks more like an office party.
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VAR BOOL islmTokotahMeetingsVis[1] DEFAULT=1 DEFAULTOPTION=VAULT
Adding this line to city.sdl will add interesting "construction" light effects (flickering arc lights) around the top of the Guild Hall.
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VAR BOOL islmGuildHallConstructionVis[1] DEFAULT=1 DEFAULTOPTION=VAULT