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UAM Shard Bug Thread, found a bug post um here

PostPosted: Thu Aug 19, 2010 7:19 pm
by Karkadann
Just a little something to help work out the Kinks.

The only ones I noticed is a slow download for the ages I visit for the first time, although I am not sure which end that is on.
Also a few bugs in Teledahn, the first one I noticed was the bucket will not drop you out at the end of the ride.
and at first the Gun to shatter the counter wights for the ladder did not work until I restarted the program.

I have been using spawn point and the jump features to get around them.

Re: UAM Shard Bug Thread, found a bug post um here

PostPosted: Fri Aug 20, 2010 4:20 am
by andylegate
The random footsteps soundfx dropping out, but that's a well known Alcugs problem.

Re: UAM Shard Bug Thread, found a bug post um here

PostPosted: Fri Aug 20, 2010 4:30 am
by Wamduskasapa
Since I am unable to utilize the Neighborhood (see errors below) to get to Eder Delin or Eder Tsogal even after downloading everything from online I attempted to use Andy's Nexus as you can see the game does not allow that unless you obtain the link from the neighborhood first.

Neighborhood Errors
Image Image Image For a larger view click the thumbnail

Andys Nexus Errors
Image Image For a larger view click the thumbnail

Re: UAM Shard Bug Thread, found a bug post um here

PostPosted: Fri Aug 20, 2010 10:37 am
by ddb174
2 Bugs solved! Fero discovered the cause of the rare Hood crashes, as being caused by conflicting page names. The bug with not being able to link to some Moul Ages (saying they were not installed) has been fixed also. I've made a wiki page with this info here: http://alcugs.almlys.org/Uam/Shard/Troubleshooting

Re: UAM Shard Bug Thread, found a bug post um here

PostPosted: Fri Aug 20, 2010 11:46 am
by Wamduskasapa
Heres another one - Now that the Neighborhood is available I finished up the Markers, BUT The Great Zero Will not activate

Re: UAM Shard Bug Thread, found a bug post um here

PostPosted: Fri Aug 20, 2010 12:42 pm
by ddb174
I think that's by design in the Offline-KI. Online it does that to avoid some other problem. (Perhaps because the GreatZero was Hood instanced on Cyan's shards, but public on Alcugs?) But it can be turned on manually, using VaultManager.

Re: UAM Shard Bug Thread, found a bug post um here

PostPosted: Fri Aug 20, 2010 2:47 pm
by Chacal
Not a bug, but a bad setting in Vaultmanager: no Quabs or crystal trees in my Ahnonay.
When I first linked in, I saw the trees for a fraction of a second then they disappeared.

Re: UAM Shard Bug Thread, found a bug post um here

PostPosted: Fri Aug 20, 2010 8:17 pm
by Karkadann
After I finished the first four ages, I returned the Barho polls, every thing worked OK exept the a few problems in Teledahn. When I jumped in to the cleft in my Relto, the first time I ended up back in my Relto Hut. The second time I managed to get to the Cleft age, entered the image's into the Imager puzzle listened to Yesha's message, linked to the Rainy cleft, and Yesha's message in the Rainy Cleft age was gone. My AV was frozen for the length of time the message took, but my av started to act a bit weird. I had to press F1 a couple of time to make it visible. The Barho on the top of the Volcano where their but when I started setting up the Cloths for the Easter Egg, linking from place to place I had the same problem, pressing F1 to become viable. eventually I froze with my hand on the Relto book and then got a Crash detection message. Kinda interesting and frustrating at the same time.

If everything works tomorrow Im gonna try the Easter Egg.

Im still Using Uru CC and the Until Uru Patch and nothing else besides Camp Bravo daytime

Re: UAM Shard Bug Thread, found a bug post um here

PostPosted: Sat Aug 21, 2010 1:48 am
by Wamduskasapa
The Neighborhood linking book no longer has the Balcony linking page and no matter how many times I visit Eder Gira and use the linking tablet I am unable to add it

Re: UAM Shard Bug Thread, found a bug post um here

PostPosted: Sat Aug 21, 2010 2:40 am
by diafero
- GreatZero never activated by explorers' actions on a Shard, and it wouldn't make much sense either, since it can be activated only once
- Ahnonay quabs and trees are disabled because the are horribly broken online
- I have no clue why the hood linking image to the balcony is missing, but it's an old known problem on Alcugs Shards