by diafero » Fri Feb 04, 2011 8:36 am
Unfortunately, I don't see a really good way out. That's how Uru is designed. Maybe the server could notice attempts of modifying other players' avatar's, but as D'Lanor mentioned, much of this is happening in normal gameplay. The server does not even know the age things are happening in, all it got is the .age files (for the sequence prefix to age name mapping, basically), and the SDL files for storing the permanent age state. Since it has no notion of (in)valid states, nor does not it know if and where there are any kinds of buttons or whatever, it can't even tell whether a user setting an SDL does this legitimately or not, for example. Player avatars are just SDL objects, like kickables or animations (okay, they are attached to a clone instead of a simple object, but those are used for NPCs like Yeesha, Zandi or the Quabs as well). Changing this would basically require a re-write of the state management and syncing part of the protocol.
I prefer e-mails to "diafero arcor de" (after adding the at and the dot) over PMs.
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