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Pipmak Game Engine

PostPosted: Mon Mar 07, 2011 6:28 am
by andylegate
For those that might be interested:

If you are a 3D modeler and / or a Texture creator, you might be interested in Christian Walther's "Pipmak" game engine.

Pipmak can be used as what we call a "Slide" type game engine (think Riven), or it can be used as a Cubic Panorama engine (Think Myst III: Exile).

The exciting thing about using game engines such as these, is it allows the creator to make VERY high resolution renders of the world that they created, to the point of photo realistic, due to the fact that the game engine uses pre-rendered images instead of real time rendering (Think Riven and Myst III vs. Uru).

Image
From Lanomalie's game project, using Pipmak (Their discussion on the game Here)

Pipmak not only allows you to show off any very high resolution world that you have created with images, but you can also put in sounds and interactions (button pushing, lever pulling, puzzles galore).

You could use Pipmak to create a very high resolution "Uru" Age, a "Myst" Age, or something completely different and not tied to either of those universes. The other beauty of Pipmak, is that people who wish to explore what you have created do not need to buy some game to explore them (such as Fan Ages for Uru, you need to purchase Uru:CC, or wait for long downloads from a online Shard). What you create in Pipmak can be downloaded and run on anyone's computer as a self-contained "game".

Image
From Lanomalie's game project, using Pipmak (Their discussion on the game Here)

So if you have a story to tell, or simply want to show off your photo realistic world you can get more information from Pipmak's home page:

http://pipmak.sourceforge.net/

And you can visit Pipmak's Wiki for tutorials on getting started and learning (I've been making tutorials for it):

https://sourceforge.net/apps/mediawiki/ ... =Main_Page

Shameless Plug From Andy: I love Pipmak, because I get to spend a LOT more time actually being a 3D Artist, and less time mucking about in Plasma trying to "wire" things correctly.

Cheers!

-Andy

Re: Pipmak Game Engine

PostPosted: Mon Mar 07, 2011 11:39 am
by Sirius
It looks really gorgeous. I really loved the old "Point-and-Click" style of the firsts Myst

Re: Pipmak Game Engine

PostPosted: Mon Mar 07, 2011 3:20 pm
by Chacal
Glad to see this project is still alive.

Re: Pipmak Game Engine

PostPosted: Mon Mar 07, 2011 10:44 pm
by Jonnee
I'll save this topic to my favourites. Sounds very very interesting for me. :)

Re: Pipmak Game Engine

PostPosted: Tue Mar 08, 2011 2:02 pm
by Christian Walther
Chacal wrote:Glad to see this project is still alive.

Eheheh, for some value of alive… :) I’ve done hardly any development work on Pipmak for a few years, even though there is still a lot to do – I’ve always been distracted by other (mostly Uru-related) shiny things…

If anyone wants to see a small but complete game made using Pipmak, I recommend checking out the recently released The Sphere:
announcement post
teaser on the Showcase page
It includes a Windows binary (The Sphere.exe), for Mac and Linux you need to download Pipmak separately and open sphere.pipmak in it.