There is just something about getting one of Cyan's Ages imported into Max that I find really rewarding. Not exactly sure why. Maybe it's the tedious work of getting the prp's imported to blender, the notebooks filled with my notes on what textures go in what material, in what UV layer, then exporting stuff yet again to import in Max and then slowly build the materials again, and fix/adjust any UV mapping......
I guess it's just like putting together one of those 3000 piece jigsaw puzzles!
The beauty of it is, from here I can take it anywhere: back into Plasma with my own personal touches and changes with Cyan's plugin, or take this world into a completely different game engine like Unreal, CE or Unity, just for the fun of it and to see the differences, improvements, or just for the sake of learning how to do things differently........
Teledahn is next.... meaning, I'll most likely be busy for months, since Eder Kemo here took me about 2 weeks to do, heheheheheheh.