Deledrius wrote:Kaelis, please, by all means, contribute something positive and constructive.
If you're not going to, please don't nitpick irrelevant long-gone details instead; that's not useful at all.
I'd *love* to contribute something "positive and constructive" however, seeing as there is, as yet, no way for me to export things to the current engine, still, because certain people are still playing with their toy engine - I cannot.
I'd love to finish off my Seret Neighborhood layout (nb03), my additions to nb01 and making the Kirel (nb02) layout viable and randomised. Along with making the watcher's pub make sense as compared to the two differing versions we have in MO:UL and CC. Among other projects I /had/ that are now pretty much permanently on hold - After we who supported this guild, and made ages have almost entirely been shafted.
You may notice Age creation is pretty much dead now. There's one Age I see regularly updated, and I haven't seen *new* releases for a while.
PyPRP2 I understand is an ungodly mess (paraphrasing those /working/ on it, not the users) and no one cares to put any time in it - that's fine, but that leaves the content creators hanging, because telling the people who have been releasing content via blender to suddenly just use 3ds max is *just* as big a "slap in the face" as the one you lot were all complaining about in #writers with the code initially going to OpenUru