Rabbit t-shirt to be ported in other shards

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Re: Rabbit t-shirt to be ported in other shards

Postby Christian Walther » Sun May 06, 2012 2:11 pm

Can additional clothing items, or additional textures for the existing items like the t-shirt (I didn’t even think of that possibility yesterday), be added without modifying Cyan’s PRPs? If so, they could be one of the easiest types of fan-created content to integrate, and judging from the response at the AGM yesterday could be a big hit on MOULa.
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Re: Rabbit t-shirt to be ported in other shards

Postby Branan » Sun May 06, 2012 3:07 pm

They can be added, but it involves working with the max files we still don't have licenses for.
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Re: Rabbit t-shirt to be ported in other shards

Postby Wamduskasapa » Sun May 06, 2012 4:13 pm

Branan wrote:They can be added, but it involves working with the max files we still don't have licenses for.

If we do not have the license to modify those file, I will hold off on my request for a Native American Headdress..
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Re: Rabbit t-shirt to be ported in other shards

Postby GPNMilano » Sun May 06, 2012 8:56 pm

Branan wrote:They can be added, but it involves working with the max files we still don't have licenses for.


This seems to be a popular misconception in regards to new clothing. Any additional clothing can be created without the use of Cyan's Max files. It's possible. I've done it. The max files are useful to making changes to existing clothing already in MOULa. But they're not required to make new clothing.
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Re: Rabbit t-shirt to be ported in other shards

Postby Tsar Hoikas » Sun May 06, 2012 9:00 pm

GPNMilano wrote:
Branan wrote:They can be added, but it involves working with the max files we still don't have licenses for.


This seems to be a popular misconception in regards to new clothing. Any additional clothing can be created without the use of Cyan's Max files. It's possible. I've done it. The max files are useful to making changes to existing clothing already in MOULa. But they're not required to make new clothing.


No, they're not... but what about when the PRP format changes? It's nice to have an automated way of producing the clothing ;) I know I'd rather not re-do it all by hand each time something changes.
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Re: Rabbit t-shirt to be ported in other shards

Postby Deledrius » Sun May 06, 2012 9:37 pm

Tsar Hoikas wrote:
GPNMilano wrote:
Branan wrote:They can be added, but it involves working with the max files we still don't have licenses for.


This seems to be a popular misconception in regards to new clothing. Any additional clothing can be created without the use of Cyan's Max files. It's possible. I've done it. The max files are useful to making changes to existing clothing already in MOULa. But they're not required to make new clothing.


No, they're not... but what about when the PRP format changes? It's nice to have an automated way of producing the clothing ;) I know I'd rather not re-do it all by hand each time something changes.

Worst case: PRCDC -> PRCC?
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Re: Rabbit t-shirt to be ported in other shards

Postby GPNMilano » Sun May 06, 2012 9:46 pm

Tsar Hoikas wrote:
GPNMilano wrote:
Branan wrote:They can be added, but it involves working with the max files we still don't have licenses for.


This seems to be a popular misconception in regards to new clothing. Any additional clothing can be created without the use of Cyan's Max files. It's possible. I've done it. The max files are useful to making changes to existing clothing already in MOULa. But they're not required to make new clothing.


No, they're not... but what about when the PRP format changes? It's nice to have an automated way of producing the clothing ;) I know I'd rather not re-do it all by hand each time something changes.


As long as we're able to compile a reliable 3dsMax plugin with the client, then that plugin can export new clothing. Even without using the 3dsMax files that were given to us by Cyan. I was able to create clothing with it BEFORE cyan gave us the Avatar assets. the only issue I had was how to make the morphseqs in Max. That information came from the avatar documentation.
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Re: Rabbit t-shirt to be ported in other shards

Postby Christopher » Mon May 07, 2012 4:27 am

Paradox wrote:I thought I had read something about TOC holding a T-Shirt design contest. I'd be interested in seeing what sort of submissions they got, and whether they could be incorporated into Gehn.


We are not making a contest. We said "If someone want to make a t-shirt for our sevrer, you can send us the texture and we are exporting the clothing". If Gehn want to have these T-Shirts (and the Chinese Hat I made) and the makers of the textures are agree with it, we can share our PRP.

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Re: Rabbit t-shirt to be ported in other shards

Postby Wamduskasapa » Mon May 07, 2012 8:23 am

Here are the War Bonnet Textures, including the UFO file for the tutorial At http://www.vickig.net/tutorials/bonnet/index.html on drawing a 3D War Bonnet.
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Re: Rabbit t-shirt to be ported in other shards

Postby janaba » Mon May 07, 2012 8:52 am

Awesome ... so there's your challenge, GPNMilano and/or Christopher or anyone else feeling so inclined ... Can't wait to see this ... :D
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