Here's a link to the Xing devblog. http://xingthegame.blogspot.co.uk/
I like the picture of the foliage modelling for the rainforest environment
It was fascinating to experience what works and what doesn't work in my environment design. Generally, we scale our scenes on the larger side. While certain types of foliage needed to be scaled down, the impressive scale of facades and structures was incredibly exciting with stereoscopic 3D. And the most captivating compositions were ones with multitudes of layers. In art class, you generally focus on foreground, middleground and background. For Oculus, I found vistas with 6 or 7 distinct layers to [be] visually scrumptious.
janaba wrote:Unfortunately it'll be most probably only available on the PS4 console, which I don't have and don't intend to acquire, but I thought anyone here and esp. you, Wam, might be interested if you had such a console ... it has even already been awarded at 'Best of Gamescom 2013' ... Enjoy ...
Deledrius wrote:janaba wrote:Unfortunately it'll be most probably only available on the PS4 console, which I don't have and don't intend to acquire, but I thought anyone here and esp. you, Wam, might be interested if you had such a console ... it has even already been awarded at 'Best of Gamescom 2013' ... Enjoy ...
And I'd recommend suggesting to friends and family that they not support this anti-competitive, anti-consumer platform-exclusivity as well.
It's a real shame, because this looks like a gorgeous and interesting game and I'd love to support it, but that business model is wholly unethical and is detrimental to the gaming industry in the long term.
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