OK I thought this merited its own thread. I don't recall finding anything about this around the site, but I confess I didn't look really hard, so my apologies if this has already been covered somewhere. However if this information has not already been clearly and comprehensiveness covered it should be. So here goes...
So we have, at last count, almost half a dozen versions of Uru. They are as follows:
Uru and its expansions: Uru Path of the Shell (PoTS) and Uru To D'ni
Myst Uru Complete Chronicles (Uru CC. Why not MUCC?)
Uru - Ages Beyond Myst (Uru ABM)
Myst Online Uru Live (MOUL)
Myst Online Uru Live Again (MOULa)
As I currently understand it, the first 3 use a different engine, and the last two use the Plasma engine. Since this thread ultimately concerns the creation, testing and playing of ages, we also need a list of known exporters:
3ds Max 7-8 (MOULa Plugins 871)
3ds Max 2010 (CWE 902d)
3ds Max 2012 (CWE 912a)
Blender (Not of importance to me, but should be filled out for others)
Now here is where confusion sets in, and I will attempt to become less confused, and help to create the material needed for a WIKI article, by asking some questions.
What is the official name for the engine(s) used by Uru up until MOUL? Is CWE the same as Plasma, or are these two different engines? Is Plasma indeed the official engine as of MOUL?
What plugins work with what engines? It seems obvious that the MOUL plugins should work with MOUL. But due to some things folks have said around here, I am confused. Is it that Max works only with the older engines of Uru, or its newest, or both?
OK, moving to the next step. Let's say I finally have it straight about what versions of Max work with what versions of Uru. Let's say that the Max 7-8 plugin will allow me to create ages for MOUL, and I have managed to get everything set up and ready (which I have.) So I have Max 8, following Dusty's old tutorials (very comprehensive BTW) or The Magician's (also very good, plus they are video tuts, not text.) I make my very first age, dot all the i's cross all the t's, ready to test it out. To my knowledge these are my options:
I can sign up for an account with Destiny, submit my age file, wait up to a day for it to be on their server, and now I can install, explore, play and test my ages.
I can create my own "Sandbox Shard." I need either a separate computer running Linux, Unix, MaxOS, etc. or a Virtual OS running Linux (probably the easiest.) Then I have a long, outdated and complicated tutorial to follow. In order to do all this I must be very technically proficient in Linux (or whatever sever OS I'm running) and Windows. Once I have everything set up properly, I can install, explore, play and test my ages.
OK, once more, this is where confusion sets in... What is required for me to install, explore, play and test custom ages using Destiny? What is required for me to install, explore, play and test custom ages on my own shard? Do I need an offline version of Uru to play my own ages? Do I need an offline version of Uru to play other's ages? It is mentioned that one can look at their level using Drizzle. How do you use Drizzle to install, explore, play and test your own ages? How do you use it to explore, install, play and test the ages others have made?
So let's say we get past this step. I know how to install, explore, play and test both my own ages and those that others have made. Now for, you guess it, more questions...
For this example let's say I want to fly around. I have been told the Offline-KI is the tool to use. I have also read that I can somehow use it to install, explore, play and test custom ages. But I have also been told that the Offline-Ki is unnecessary, only needed in order to have the Ki in the offline game. What is the truth about the Offline-Ki?
If I want to fly around, remove barriers, mess around with stuff, both custom and default, what is my best approach? I have been told the Deep Island shard is made for that. Is this true? How do I customize my ages, the ages of others, and the ages of Uru to install (where needed), explore, play and test then on the Deep Island Shard, assuming that is indeed the place for this?
Phew... I think that is it for now. But I am almost certain I will have more questions later. Need a break though. It might be a good idea to post the answers to these questions in some easy-to-read format in a sticky thread or WIKI page. Just a thought. If we can make the process installing, exploring, playing and testing ages, as well as modding the game, as clear and easy as possible we will draw in more people to the community. Might even end up with a programmer or two who will build us a program that can start a shard on any computer with a few easy settings and the click of a button. Maybe I'll even get lucky and get someone to make a Wings 3D age plugin. But as complicated, convoluted and complex as things are now, there is very little chance of this happening.
But we'll get there! Oh and I will be starting a new video tutorial series covering age creation, from setup to server, very soon, modeling in Wings 3D (hopefully) and using Max 8 as the age packager. But I may have to stick with Max for the whole process. Not sure yet. But I will be sure within a month depending on how things flow. No promises or commitments.
Haven't decided on using Linux as a Virtual OS and throwing that in to the tutorial, the whole shard creation process, or just sticking with the Destiny Shard. Signed up about an hour ago. When my account is ready I will build an age in Max 8, hand them the .age file, and see how the process goes. Maybe I'll end up with the Destiny workflow for now and later my own shard.
OK, I need to sleep. Tomorrow I build my new computer! Send me a lot of positive energy for that, my first age creation, and any video tutorials I do! Much appreciated! Oh and feel free to dissect/edit this thread as needed to go to some sort of sticky or WIKI page. Anything for the cause!