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Rand's Avatar

PostPosted: Sun Sep 08, 2013 1:52 am
by Sirius
Hello everybody,

From time to time, I like doing things that are a bit challenging, though totally useless :lol: . For instance...

I showed my WIP Age to Rand... well, I think he likes it !
Who wouldn't enjoy the sun and fresh air ? :D

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That's not an Uru render, of course. I wanted to import the Male Avatar into Blender to get a look at how it was made, so I fixed a few things in PyPRP. Unfortunately importing clothes isn't working fine, so I imported a custom avatar instead. Rand Miller's of course. Although I could have imported one of Ahnonay's Quabs instead ;) .
Then I reworked a bit the material (normal mapping, specularity color, etc).

After that, I had to re-rig him... I don't know a lot about rigging, but I can handle simple armatures. And since PyPRP imports the bone locations, it was easy to find each bone's position (although I didn't bother rigging the eyes and mouth). Blender calculated the rest.

Now, to actually make him sit... I had to rotate each bone correctly, which is simple for the legs. Crossing his arms, though, was tougher (especially the damnable fingers !).

Finally, I simply imported the mesh into my Age, and rendered it with Blender.


This is how it looks in Blender. The small thing next to him is a KI.
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Re: Rand's Avatar

PostPosted: Sun Sep 08, 2013 3:37 am
by dendwaler
Nicely done Sirius,
To be challenged by something , rewards in most cases.

Re: Rand's Avatar

PostPosted: Sun Sep 08, 2013 4:28 am
by janaba
I'd say he's looking quite pleased and comfy ... this looks like it was time well spent and worth the effort ... Thanks for sharing, Sirius ... :P

Re: Rand's Avatar

PostPosted: Sun Sep 08, 2013 5:32 am
by Wamduskasapa
Excellent Sirius

I also like your pavilion. and it looks as if Rand also is enjoying his short respite there...

Re: Rand's Avatar

PostPosted: Mon Sep 09, 2013 9:36 am
by Sirius
Thank you all for your kind replies :D

Solving little challenges like this is always fun. Useless, but fun.

To give you an idea of how much time it took: about 1 hour fixing PyPRP, 1 hour and a half tweaking the imported meshes and materials, and rig/pose the model.
Then 40 minutes of rendering, mostly because of the shadows passing through the leaves :lol: