- 1 bump layer, with the typical blueish texture used in normal/bump mapping. I'm not even sure what kind of program can compute these
Sirius wrote:Hey everyone, I just found out Plasma can handle normalmapping for real-time lamps !
Remember Todelmer ? Well, the asteroids seen from the pod have normalmapping. And it even works in Complete Chronicles !
It still feels a bit awkward, compared to what modern game engines can do. Maybe it's because of the lighting system, the lack of specularity, and because light is per-vertex. Parallax mapping or tessellation wouldn't hurt either. Ah well, let's not ask for too much
Still, might be interesting to get into PyPRP ! Configuration is a bit crazy, it needs the following:
- 1 base layer (base texture)
- 3 layers, one for each mapping dimension (U, V, W). All have a 16x16 texture (composed of color gradients). Each need specific flags in the layer params.
- 1 bump layer, with the typical blueish texture used in normal/bump mapping. I'm not even sure what kind of program can compute these - probably big ones like Gimp or Photoshop.
Interesting... Yeah, that's using Blender to create normal maps from meshes to decrease the number of vertices, however it's also possible (AFAIK) to create it from an existing texture - which looks absolutely stunning for rock or wood textures.dendwaler wrote:Why not in Blender itself?
something like this?
yes, you always need to make a high poly model to get detail, and after that apply the bump on the low poly.
Wow, nice catch ! Although honestly, I'm not sure why Cyan bothered - I can't see the difference, even when a storm is occurring.GPNMilano wrote:Heh, thought everyone knew that there was. Its present in Kemo too on the bannister railings.
That makes sense, unless the engine is very well documented, you'd need a bit of mathematical knowledge to figure out how to set it up. It also explains why the Age is quite impressive in terms of texturing. Plus it uses a lot of graphical features, such as light, particle, wavesets, bones, etc.Tsar Hoikas wrote:Kemo was the lead graphics programmer's test age
Sirius wrote:- 1 bump layer, with the typical blueish texture used in normal/bump mapping. I'm not even sure what kind of program can compute these - probably big ones like Gimp or Photoshop.
dendwaler wrote:To Sirius:
I found a free program to generate these normal maps from any picture may be you are interested in it.
You can download " Normal Job" here:
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