Luna wrote:This specific part of the request is actually impossible as far as I know. You could reach similar results with flymode, but I'm not sure whether it's possible to enable that one someone else's (external) client and the controls are kinda funky.
Making accurate geometry based on visuals ingame is impossible.
There is the solution of taking another collider in the city, positioning/rotating it correctly to have a walkable floor in the area you're interested in (I think this would work across clients), but it won't fit the visuals. Plus, this means the other area in the city won't be walkable anymore.
Furthermore, only a few colliders can actually be moved (only if they have a coordinate system, otherwise they are fixed as far as I know).
For a multiplayer exploration of the "hidden city", the best solution is to use a custom server, and install manual modifications on it. (for a PotS-CC based server, one could use Chacal's additions
). That's a lot of work though.
One could also warp players on top of existing collisions, there are a few balconies left by Cyan for their random Bahro appearance. They aren't really large, though.