Re: Thoughts on VR and Uru
Posted: Fri Oct 14, 2016 2:45 am
All in good time First I need to practice with Unreal, which means getting Kemo to be AT LEAST Uru-quality (although I won't bother with animations and sounds just yet).
Then make it room-scale VR. Then, porting the Myst library, since I already have a fully textured version of it.
Then maybe I'll go with K'veer, since it's small enough to allow me to try out all sorts of cool stuff - maybe some very fancy lighting like in your Darka room I'm eager to see that level of shading in VR (although my PC definitely won't like it).
I'll be honest though, my dream is to have a fully playable Uru on Unreal and in VR. So right now my priority is porting a big chunk of the game to Unreal without big visual upgrades but with room scale VR support. Then make it fully playable. Then, add more Ages, etc. Real, big visual upgrades will be after that. Last will be re-releasing the game under the realUru name Just kidding.
Well, you know how fantasies go - just porting the base Ages Beyond Myst meshes might take weeks. But assuming I don't run into anything bad, I might just make it.
Then make it room-scale VR. Then, porting the Myst library, since I already have a fully textured version of it.
Then maybe I'll go with K'veer, since it's small enough to allow me to try out all sorts of cool stuff - maybe some very fancy lighting like in your Darka room I'm eager to see that level of shading in VR (although my PC definitely won't like it).
I'll be honest though, my dream is to have a fully playable Uru on Unreal and in VR. So right now my priority is porting a big chunk of the game to Unreal without big visual upgrades but with room scale VR support. Then make it fully playable. Then, add more Ages, etc. Real, big visual upgrades will be after that. Last will be re-releasing the game under the realUru name Just kidding.
Well, you know how fantasies go - just porting the base Ages Beyond Myst meshes might take weeks. But assuming I don't run into anything bad, I might just make it.