Hey guys. Just wanted to share a few pictures of the latest version of Kadish. I think I'll keep posting these from time to time for those interested, without making it too repetitive either.
Anyway... I'm currently working very hard on understanding how to do correct lighting - this results in a very strange version of the Age... the colors are very far from the original Uru look, but I think it's nice to see an "alternative" Kadish without the ominous purple fog.
As you can see, I haven't yet put the ambient light in the forest - it just looks bad, so for now it's completely dark, save for a few lanterns... (and normalmapping makes shadows so much better on the stone surfaces !)
Fortunately, I brought a flashlight with me - this keeps some of the darkness at bay. But that place is spooky, brrr...
(oh, and in VR I'm literally holding the flashlight in my hand - the light is emitted by the controller. Just so fun ! )
It gets better once you get to the light puzzle, though.
And things look less stressful once you're out in the open...
(those huge shadows actually come from the trees in the distance)
This place is also surprisingly a lot greener than in the original game...
All those trees with green bark nearby realistically reflect a lot of light towards the pyramid area. And it even works for moving objects like the big ball on the top of the building. Cool !
(okay, to be perfectly honest, the time it requires to setup all the lighting is a pain in the... But the results are worth it).
Now, let's continue inside the pyramid...
Still some renovations to be done in this one, but I really love how the glowing line in the ceiling lights up the entrance.
Proceeding through to the pillars puzzles... It's dark down there ! Best turn the flashlight back on. (didn't have time to setup the lighting down there, actually)
Oh, and look closely at the brick walls... It's no longer a flat texture there, it's real tangible blocks ! (Well, not really. It's parallax occlusion mapping - but it sure feels like real bricks in VR)
Let's skip ahead to the vault interior... Pitch black, save for the flashlight (heh, what did you expect).
By the way, the engine can even simulate the way light bounces off when you shine the flashlight at a wall - which is why you can still see the left side of the picture even though it's not directly lit
Anyway. Still have a lot of tweaking to do, but I'm slowly learning how it all works.
Oh, and one final shot... A lot of people told me how watching movies in a VR theater is awesome. Well, it's not as cracked up as they all say - especially since the Vive is quite heavy (other devices like the google daydream are probably better suited for this). Regardless, it's still fun.
(Yup, that's totally Westworld playing on a cinema screen inside Sharper's office - I just couldn't resist)
That's all for today. Hope it was entertaining !