Sirius wrote:Here it is, if you want to have a look I didn't design it with re-exporting to Plasma in mind, although with tweaking you might be able to re-export things through Korman.
It works wonderfully! Thank you so much for sharing this!
Sirius wrote:Deledrius wrote:What are you doing with Myst 3? Are you using ResidualVM as a base, or something custom?
More or less. I started by tweaking ResidualVM, in order to remove all black borders around the screen and make it render in 16:9 aspect ratio. Works fine, mostly.
Now my goal is to make it work in VR on Daydream phones. Since I hate C++ and ResidualVM's custom engine was not designed for VR, I'm trying to port ResVM code to Unity (C#). Dunno if the whole game will be playable, but I would be content just having Unity read the Myst3 archives and act as a VR node viewer.
Maybe once you do that, you can try making a VR node viewer for Myst IV as well.
Sirius wrote:And right now there aren't a lot of games worth playing in VR anyway.
Just Obduction, really. And from what I understand, my favorite effect (the seed transition) isn't even enabled in VR mode!