Ehren wrote:WHOA! The diving underwater thing is crazy!
Whoah, wait, wait, what ?
*Checks old save files are present, and boots up DiRT*
*Forgot which key is diving, game crashes anyway*
*Reboots, dives underwater, tries to fight the current for 10 minutes without ever surfacing for breath*
So cool ! Well, yeah, the controls are bad - I'm glad you explained those in your post, not sure I would have figured out otherwise. (Although to be honest, I feel underwater controls often sucked in games of this time.) I dislike how strong the current is, though - it takes forever to swim upstream, and even then I never had the patience to see if there was anything at the end of the cave.
By the way, did anyone notice the avatar's ARMS have actual collision ? It explains why running against walls feels so jerky. It's even more noticeable underwater due to the wide arm swings.
I love the underwater kelp, though - it's really the nice touch a few Ages are lacking...
Ehren wrote:I'm new to any sort of photo manipulation.
When dealing with dark images, I recommend trying to take screenshots in a lossless format like PNG. JPEG completely destroys dark areas, hence the blocky look of your image. Once you brightened it up and boosted the contrast, then you can save as JPEG, as artifacts are weaker on high-contrast and "noisy" images.
sarpedon2 wrote:Anyone know what was suppose to be after the Bug Cave?
Dunno, but knowing Cyan there is definitely more stuff after that - if not already modeled, then probably in concept arts somewhere. It seems Tweek has a slightly more recent version, maybe he knows (although he may not want to spoil the surprise, which I understand )
sarpedon2 wrote:Also while the 3rd person camera is not to everyone's liking (it can make maneuvering difficult compared to first person), it really does enhance the scale of the environments, certainly the Bug Cave with the almost oppressive darkness
Oh yeah, the bug cave was something with all the sheer darkness everywhere. I don't understand why the Myst V version of the Tiwah has all that weird greenish fog when it was pitch black in DiRT... WTF.
As for the camera itself; I usually dislike 3rd person camera or prefer a closer-up view, but I still thoroughly enjoyed the one in the demo. It's not perfect, but really works well with the whole environment.
To be honest, I occasionally switch to 3rd person view in Uru, and I'm still surprised by how nice it looks in some areas.
The controls in the demo, though... those are quite representative of games of this time, but WTF, it feels like piloting a goddamn truck. I'm glad we got mousedrive in Uru.
Ehren wrote:Really want to be able to drive the Scarab now, wonder what it looks like whole.
Again, I can only recommend playing Indiana Jones and the Fate of Atlantis. It's not exactly Myst, but it really gets D'ni/DiRT-ish near the end. You can find it for cheap on gog.com. Unless I'm biased due to playing it in my childhood, it's still a wonderful game that aged well.