observed diffrences between urucc and mystv
Posted: Fri Dec 03, 2021 12:48 pm
This will be an attempt at compiling all the differences I can find between the uruCC engine and mystv. I may also add workarounds for each part as well.
Feel free to add something I may have missed.
ptAttribGlobalSDLVar
Myst seems to use this function ALOT yet it is completely absent from uru.
this native (as in the code is part of the exe of the game) class in mystv does not exist in uru.
A plugin or python based fix would be needed to make the sketch control work.
PtGetGlobalSDL
this function is also missing from uru.
For the 2 global functions it may be possible to make use of the player personal sdl (eg personal.sdl) (eg Relto state sdl). The reasoning behind this is because as far as I can tell the Relto sdl is the closest analog to mystvs global state sdl.
Feel free to add something I may have missed.
ptAttribGlobalSDLVar
Myst seems to use this function ALOT yet it is completely absent from uru.
- Code: Select all
class ptGUISketchControl(ptGUIControl):
this native (as in the code is part of the exe of the game) class in mystv does not exist in uru.
A plugin or python based fix would be needed to make the sketch control work.
PtGetGlobalSDL
this function is also missing from uru.
For the 2 global functions it may be possible to make use of the player personal sdl (eg personal.sdl) (eg Relto state sdl). The reasoning behind this is because as far as I can tell the Relto sdl is the closest analog to mystvs global state sdl.