Dni_seeker 5 wrote:While playing MOULa, I have discovered that there are a few improvements to me made. For starters, even though the players are supposed to help with the restoration of D'ni, I noticed that the Bahro pillars' return (ABM) and the Er'cana pellets being dropped into the lake (POTS) are not actually doing anything. Neither does anything else we explorers do. And also, I went to the Descent and (whoopie!) there was no Direbo book on the pedestal, so putting something there would be welcome. And then, of course, there's the Cleft. I can't actually get through the fence to the mountain, which would be the start of the Great Shaft journey, which would be a good journey. But perhaps the best improvement of all would be Myst. In the original POTS, at least I could get to do something in the fireplace. But the problem is that in MOULa, we can't even do that. And that really stinks because other than that, there is literally nothing on Myst except a few trinkets that I don't really care about anyway. Plus, there's something else that bothers me, and that's the tree in the Watcher's Pub. In the original POTS, there was a path to get there. But not in MOULa. Seriously, are we downgrading POTS in this version of Uru? And another thing is the Kadish Age. There is a note in the Kadish Age that contains a clue to the Myst fireplace. Only we can't actually use the code when there's no fireplace! Anyway, if you could get a way into the mountain, preferably a hole in the fence (I think doing this in the Rainy Cleft and then using a Minkata Linking Stone would be good) and go on the journey with the Great Shaft and Direbo, let us explore more of Myst, and let us actually affect the restoration, that would be great. And, uh, I hope you writers know what to do with my advice!
Hi, DS5.
To continue our discussion from tonight before you had to leave:
The Pole sequence does exactly what Cyan designed it to, and as per Cyans guidelines, we're not really allowed to do much more with it as it's a Bahro story point, and we're not allowed to touch Bahro story stuff.
Pellets affecting the lake lighting is a thing that we are working on- it's just a matter of coding the implementation and we have to code it from scratch. We're hoping to have that ready in the near future. Due to some setbacks late last year, we had to delay efforts on integrating the lake lighting, and it likely would have been put in already had those setbacks not occurred. (Yes, I'm a bit sad about it too.)
Descent: It's on our to-do list, but Descent is a very big project for what we have in mind, and it will take some time to finish it and get it integrated. It's not immediately on the radar for the future.
Direbo is something we're considering, but we have to sort through the potential legal ramifications. If things work out, you may be seeing Direbo in the future.
The Watchers Pub Tree is something many folks want to have restored- but the end solution is not something we're presently able to agree on as a group in the dev circles. That said, we are making strides towards getting it all working again, and you'll see some hints towards that effort in the near future. Opening up watchers is, at this point, a matter of getting our ducks in a row and getting everyone to agree on how to open the thing up story wise, and how to implement the puzzle mechanics again, as well as what rewards are given for completing the puzzle.
Myst Fireplace is a matter of the same thing: we can restore it, but we don't have anything right now to give as a reward for solving the puzzle, as it stands.
Some options are plain off the table (Bahro/Yeesha related) regarding Watchers and Myst- and we're hoping to get those included as soon as we have a good puzzle reward for solving them.
Dni_seeker 5 wrote:
And if the clue in the other Kadish Tolesa is nothing, then why does it even exist? Is it some kind of red herring or is it a clue to an upcoming puzzle that hasn't been made yet? Myst Island is the most disappointing Age in the game. And I will repeat: MOULa's POTS is a downgrade of offline POTS. If there was a way to get into a special Age from Myst or the Tree, I would definitely approve. But the Tree is locked and Myst Island is a disappointment. And I can't believe that the in-game actions of the players do nothing for the restoration. I don't want all our hard work to be for nothing.
The puzzle clue in Kadish has been there since early 2007, long before we even had access to Myst Island in that year. It's generally been assumed that it was laid in wait for a future season 2 story arc that never manifested due to the GT cancellation in 2008. Unfortunately, we just don't know what it was intended to lead to (Cyan hasn't told us) and our best guesses lie in territory we can't pursue at the moment.
The thing to keep in mind is that URU has essentially been in a state of creative stasis for the past few years up until very recently. We are working to address issues such as 'in-game actions do not affect the game' and we are addressing things as we push forwards. new ages, new story content, and new puzzles are being added to MOULa, and we will be continuing to work on them.
I appreciate your enthusiasm here, DS5, and we are working on many things. Give us time, and I think you'll see that we'll be doing things that make a difference in the long term.