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Release Schedule for ERC Age

PostPosted: Fri Feb 22, 2008 1:08 am
by Jennifer_P
So I was thinking about all the possible additions and areas we could add to the ERC Age, and I thought, "Hm, this could take a long time to finish if we release all the features at once." Not that that's a problem, since it's not like we have a deadline or anything, but it would also be nice to release the Age in a reasonable timeframe. So, what would you think about releasing it in modules, somewhat like this:
1. Exterior of ERC plus gardens between N and S cliffs and between E and W streams
2. grand entrance + greenhouse of ERC
3. Explorer art rooms, more interior of museum
4+ More art rooms, more terraces, jungle paths, giftshop, and whatever other cool stuff we come up with. :)
How's that strike you?

Re: Release Schedule for ERC Age

PostPosted: Fri Feb 22, 2008 11:35 am
by Ruvinka
Sounds fine.
The greenhouse Monkeyboy thought up should be very entertaining to be in and maybe we can make some areas on that tier to house some outdoor art/sculpture to view as well. I've got 2 ERC external design ideas ready to scan in but want to work on a 3rd before I post them.

Re: Release Schedule for ERC Age

PostPosted: Fri Feb 22, 2008 11:48 am
by Jennifer_P
I added the outdoor sculpture areas and greenhouse to the list there. And I agree, I think the greenhouse is going to be one of the coolest parts of the Age. Do you suppose we raise the plants for the gardens in there?

I've got 2 ERC external design ideas ready to scan in but want to work on a 3rd before I post them.

Ooh, goody goody! :) I'm going to see what you come up with first, and then try to copy your style on the pavilion so that the exterior architecture will be consistent through the Age.

Re: Release Schedule for ERC Age

PostPosted: Tue May 13, 2008 10:51 pm
by Jennifer_P
Updated the phases a bit to better reflect the current plans.