Re: Species Hunt Minigame
Posted: Fri Aug 29, 2008 4:58 am
Whoops, I think you were posting while I was. Here is the problem with the regions we would have to solve:
And so it is possible to do a checklist on a per player basis? That's great news!
Imagine that the explorer is stumbling around looking for the rare green viper goose. Without spotting it (because it is really camouflaged) they pass by and unknowingly pass through the sensor region surrounding the animal. Then when they go back to check on their journal, they'll see a check by the Green Goose Viper and think, "Wha? I never saw that..." If we did that, we'd have to make it so that the player clicks on the animal to actively acknowledge and prove that they see it. But then imagine that the player sees an animal from a distance of 80 feet, running rapidly into dense underbrush...And they don't have time to click it. Then they would be angry because they would be cheated of their check mark, even though they actually did see the animal.
This can be done on a per-player basis so that, say, Sammy's discovery of the rare Medusa plant doesn't benefit everyone currently in the age. These type of regions can be done with the current plugin.
And so it is possible to do a checklist on a per player basis? That's great news!