Moderator: ERC Age Team
Anyway, I love the writing here...more creatures for the creature hunt, too...hm...again, we'll have to figure out how to animate them.
Went down to the pier the other day...and it was so quiet that I could hear something splash to the surface of the water, snort, take a few breaths and then dive back down - spent an hour watching this creature surface, get air, and go back down. We were worried that it might have been a whale swimming up river, turned out it was a family of porpouises...still a beautiful thing to see...! And hear!
That is a point - we will need sound effects for each of these animals!
What color would be bark be? Hummm, I'm not sure! Maybe a blue gray? What color do you see the trees being?
Okay, second question about animating the creatures...
Could we have a model move around, then "vanish" to be replaced by another model?
I'm not too sure who to ask...ALoys? SOmeone like that?
The example is this - a flying beetle would have its wings out...but landed it would not - twp states, no actual animation of the model needed, but that little touch would change a bug from just a round blob to an intricate creature (case in point, Riven's beetles).
As for the rest, computer games over the ages have successfully animated fish by having a flat image float around in the water without anyone noticing...that should be fine. The same applies to the birds, if you don't get too close.
On similar topics, the Medusa tree's vines could be individual models, if the base does not move. They could wave back and forth to give it that eerie "Little shop of Horrors" feel if you like.
Jennifer_P wrote:What color would be bark be? Hummm, I'm not sure! Maybe a blue gray? What color do you see the trees being?lol, you think I know? That's why I asked you!:P I could see a dark brown, nearly black, or perhaps a rich red-brown; it might make for some nice contrast. What do you think? The choice is up to you.
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