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"Mangrove" Trees

PostPosted: Fri Sep 12, 2008 1:02 am
by Jennifer_P
To get the ball rolling on the concepts Lanen has laid out, here are a few styles of mangrove-like root styles.
Image
(I haven't bothered to crop or clear up the photograph since I'm in a hurry to get to bed.)
So, which style(s) do you guys like? I really like Stairstep myself. :)

Re: "Mangrove" Trees

PostPosted: Fri Sep 12, 2008 8:55 am
by Ruvinka
I'd stay stair step ( to go with the Japanese structured shapes theme we have going ) or the sea monster ( to go with the nature meets structure Japanese theme we have going :P )

Lovely sketches :)

Re: "Mangrove" Trees

PostPosted: Sat Sep 13, 2008 8:39 am
by Jennifer_P
So, annnnybody else...? :geek:

Re: "Mangrove" Trees

PostPosted: Sat Sep 13, 2008 6:11 pm
by ardent red
Yeah, I agree with Ruvinka, stairstep and seamonster are the nicest. If we went though with stairstep, though, the modeller would have to be careful not to make it look too artificial, like it had been specially grown and moulded by people- I think that would take away from the japanese/nature look. If we chose the seamonster, you could have a pagoda supported by the roots of several mangroves, with the mangrove roots kind of growing up the pagoda. I think that this would lead to a feel of the building (and the ERC as a whole) being closely integrated with nature, fitting into its surroundings.

As an aside, does anything specific need modelling? I'd love to help out :D !

Re: "Mangrove" Trees

PostPosted: Sat Sep 13, 2008 7:30 pm
by Lanen
Personally I prefer the fractal and sea monster types mixed together. But people are right in saying that the stair step style looks most like the Japanese theme. I really like the sketches though! Its really exciting to see something I thought up drawn out on paper!

Re: "Mangrove" Trees

PostPosted: Sat Sep 13, 2008 8:21 pm
by teedyo
I agree with Lanen. I think the 'fractal monster' would look more natural.

Re: "Mangrove" Trees

PostPosted: Sun Sep 14, 2008 3:10 am
by Raider7
Jennifer,
How about using all of them in different areas of the age?

Re: "Mangrove" Trees

PostPosted: Sun Sep 14, 2008 4:03 am
by Szark
For what it is worth Jen, I prefer "sea monster" and "fractal". Sea monster is the best as it is different from what we have seen before in Negilahn. plus it will fill out space quicker with the roots spread out like that. If space is a premium then you could possibly blend the two, with the main structure (trunk) as fractal and coming out with the sea monster roots, tapering down to nothing.

Szark

Re: "Mangrove" Trees

PostPosted: Sun Sep 14, 2008 7:30 pm
by Jennifer_P
Alright, it seems like we are all more or less in consensus on "fractal monster" and "stairstep." :) And Sue, it might be possible to do them all in the end if it turns out we don't have any lag problems...For now, though, I think we should err on the side of safety, as I'd hate to think we might have to throw out somebody's hard work just to make the Age perform better.

ardent red--I think you have good idea about the pavilion; it's a Japanese garden tradition to have pavilions on little islands in ponds. I'll put that idea in as a possible addition for Phase II. :)
As an aside, does anything specific need modelling? I'd love to help out :D !

Cool! :) Well, how about "fractal monster?" I think we'd love to see that one reaching out of the water... 8-) (Just remember to keep that vertex count low.)

Re: "Mangrove" Trees

PostPosted: Thu Oct 02, 2008 3:34 am
by ardent red
Agh, sorry about the wait- and I'm afraid to say that there are no mangroves yet! :oops:

You see, the computer kinda broke. ahem. Which means *sigh* I'm stuck with this shiny new mac (24", 4 GB RAM!)! woo! I'll take a while to relearn blender controls (the mouse on mac... is complicated), but then I will make the mangroves, I promise.

my apologies,
ar