Let there be light!

Museum Age for Explorer Created work

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Let there be light!

Postby ametist » Sat Sep 12, 2009 9:12 am

First lampposts up.

Show Spoiler


Still need lightmaps on the ground and maybe they (there are two of them) shall stand on some other spot in the age, so still a WIP :)
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Re: Let there be light!

Postby Robert The Rebuilder » Sun Sep 13, 2009 7:36 pm

I think we can skip the lightmaps for now. These do a great job of illuminating the starting point at the crossroads during the night cycle:
I'm lit - but not drunk! Show Spoiler
Can we rebuild it? Yes, we can - here's how.

MOULagain KI# 1299

Myst Movie coming soon - spread the word!
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