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Let there be light!

PostPosted: Sat Sep 12, 2009 9:12 am
by ametist
First lampposts up.

Show Spoiler


Still need lightmaps on the ground and maybe they (there are two of them) shall stand on some other spot in the age, so still a WIP :)

Re: Let there be light!

PostPosted: Sun Sep 13, 2009 7:36 pm
by Robert The Rebuilder
I think we can skip the lightmaps for now. These do a great job of illuminating the starting point at the crossroads during the night cycle:
I'm lit - but not drunk! Show Spoiler