Nope, can't do that.
The program is for Maya objects within a Maya scene
But with the C/C++ files it shouldn't be too difficult to port to python, though when I mean not too difficult, I mean someone with a lot more python coding experience than myself.
I'm stuck on having a scrpt to convert a 3D bezier curve path (not to be confused with Add-> Curve -> Path) to a set of IPO bezier curves