A recent event has brought my Planet Dragonia Age Project to a halt.
I was in the process of setting up an online website to feature all of my drawings and story line developed content. I was separating out the note details of the game play themes and sub-game puzzle logics from off the drawings and graphics I had done. Simply put, remove all the game notes from the drawings that explained the details of how each environmental theme puzzle worked to solve in conjunction with the others and the over-all game theme. Same with the Story line being sanitized enough to keep the twists and turns from being revealed. I had created and produced an enormous amount of game play content to my Planet Dragonia Age community oriented game theme for multiple explorers. Far more than I could have ever hoped to have rendered and done on my own. The web site was to help recruit interested explorers into compartmentalized creation of the various environmental theme puzzle sections. I thought I might have been able to release it in separate built environmental sections in MORE or MOOSE to Beta test it before releasing them all as an over all community game puzzle. Even with the separate environmental theme portions done, learned, tested and solved, the over all final puzzle logic would create a different end game than the individual environmental sections would separately. An overly ambitious Age project for sure.
My Planet Dragonia Age Project is on indefinate hold due to Age instablity factors.