I decided to try to make a Multi-player Quest Game Series for the Uru Community of explorers to play using my 2008 Planet Dragonia Age Story for content.
I have hacked the Story pages down into a lesser work to accommodate the work load required to edit 112 markers per Quest game, 5 made and 5 more ready with text to make.
I was force to figure out how to create a Macro-Hotkey script to scroll my KI’s edit screen with, because the zillion left mouse clicks to edit each marker made the whole project impossible to do unless I could overcome that limitation!
So I did!
The next hurdle was I didn’t have the time to relearn all the old or learn the new tricks for getting markers into those insanely hard to get to places to challenge explorers with. So after hanging out with the best of the best for a while, I learned a few new tricks I believe in time, will help speed my project’s needs. Thanx to Abjab, Annabelle and Dangerzone a many others.
OK then, a few months and about 300 hours later, I still have way too much to do on my own. The matter of time between making the Quest games and setting the markers, writing and creating the puzzle logics and editing the text into the markers . . . . So I have recently been trying to enlist others to help with making the Quest game clue markers for me to Text Edit.
NOT that I would object with help on the clues and puzzle logics!
I launched it 11-07-2010 from the Quest's Bevin Imager at Abjab's urging. (understood my obsessive compulsive perfectionist personality traits!)
The only saving grace is that as a Community Quest Game Series, it is made to be insanely hard. Why? Because when a game is for a community to play, it's a lot different than one or a few.
MOUL, last release of the Pod Ages & Minkata, showed me just how fast a forum and a swarm of explorer players could eat up game content and solve a game.
Solved those in like, what a week or less!
My thinking was to challenge the Uru Communities collective a bit more than MOUL, last did.
I have a few helping me now with 8 Quests made and a few others in various stages.
The Puzzle logics theme is designed to slow them down enough I hope to allow me to keep ahead of them!
The plans to my Quest clue puzzles are so complex, that I can't possible execute it all without help.
I have been seeking OHBot to help to automate the Quest clues puzzle parts with OHBots bots!
That and maybe when it gets going, others might want to join in to help.
The whole IDEA being to get enough interested in doing it that they could then keep putting out many Quest Game Story Series until new Open Source Content gets officially released into MOUL, again.
Hey! I can dream!