What D'Lanor said - why do you think it causes problems? I actually already did that in Offline KI.You cannot remove SDL variables in a new version! It is pretty much guaranteed to cause problems.
How that? The game does not need old SDL versions for reading the current state, as it has a copy of the SDL in the age state, but if you increase the version in the file, the game will notice and upgrade to the new version. So, there are less ways to break the game using SDL, but if you want to add a new variable, you have to do the same as online.That being said, Offline (which is where this tool will be used mostly I guess) SDL versions don't matter that much.
diafero wrote:You cannot remove SDL variables in a new version! It is pretty much guaranteed to cause problems.
Ouch, that really works? Weird.Offline I have been adding SDL variables to the same version and they work fine (even without deleting the age state/sav file). And I suspect most age writers do it that way.
diafero wrote:Handling and reverting and merging SDL will generally be quite complicated with UruDistro, I suppose.
diafero wrote:Even worse, if you apply the patches in a different version than someone else, you will end up with a different SDL file (and maybe even a different order of those options in the file).
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