This is kinda-somewhat related to scripting issues, so I'm posting here...
A couple questions about the animations hardwired into the Avatar Sitting Behavior:
- The sitting idle animation in both CC/TPotS AND MO:ULa is [Male/Female]SitIdle. But the Male version in CC is a relatively polite cross-armed idle compared to the jittery-leg, neck-scratching, thigh-rubbing MaleSitIdle seen in MO:ULa. Of course, Destiny and MOULa won't accept the 'polite' CC animation as-is. But if I were to create a new Polite Male Sit Idle .prp, is there any way to get the hardwired Avatar Sitting Behavior component to call that animation? Probably not. Better, is there any way to create a SPECIAL Sitting Behavior that would do so?
If it were just a couple handfuls of seats, I could probably set up complicated, awkward MultiBehs of some sort - but I have a LOT of seats to wire up and simply using Sitting Behaviors would help a great deal.
- Essentially the same question, but regarding the Male/Female StandUpFront animation that's called when exiting the Sitting Behavior with the ApproachFront option: both Female and Male versions take a seemingly unnecessary large stride forward after standing, and I'd like to create a version of the animation that minimizes that forward motion. But getting the Sitting Behavior (or a Special Sitting Behavior) to call that new .prp?
I know squat about this, but I'm guessing that the Sitting Behavior is essentially a prepackaged MultiBeh in itself? Its key advantage over a custom MultiBeh is that the exit animation (StandUpFront, in this case) is triggered by a single middle-mouse-click or double-left-click...with which everyone is already familiar.
(note that this all applies to the Max/Plasma plug-in)