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Re: Animation/LayerAnimation/Python Suggestions?

PostPosted: Thu Mar 19, 2009 6:37 pm
by teedyo
Not knowing exactly what you're planning; did you say 12 colors? I'd have 13 states; 'cycling' + 12 color states. That way when it's cycling through the colors; it doesn't have to set a state for each. Just when something occurs that a light stops on a color; it sets the state to that color. Setting a state for each color while cycling would be a network bandwidth eater. This would allow the cycling lights to be 'out of sync' between different players, but I don't think that would be a big issue. I wouldn't expect players to be calling out the colors they see just to test synchronization. Perhaps the maintainers, but they're an odd lot anyway. The lights would appear synced when stopped.

Re: Animation/LayerAnimation/Python Suggestions?

PostPosted: Sat Mar 21, 2009 9:56 am
by ametist
teedyo wrote:... I wouldn't expect players to be calling out the colors they see just to test synchronization. Perhaps the maintainers, but they're an odd lot anyway.


heh, now you'll now why I always hide beneath that stone there in the corner... :lol:

(yes, I know, I'm of subject , but I just couldn't resist this one 8-) )