D'Lanor wrote:Cool
btw, I can confirm that Blender's procedural noise texture refuses to export as a normal material. So it should be fine to abuse it for this purpose.
Probably the reason why is this code in the mat classes:
- Code: Select all
for mtex in mtex_list:
if(mtex != None):
if (mtex.tex.type == Blender.Texture.Types.BLEND or
mtex.tex.type == Blender.Texture.Types.NONE or
mtex.tex.type == Blender.Texture.Types.IMAGE or
mtex.tex.type == Blender.Texture.Types.NOISE or
mtex.tex.type == Blender.Texture.Types.ENVMAP):
Previous to the DynamicTexMaps, NOISE was not included in that list, so the plugin never touched it. The plugin will only process a layer with texture type that is included in that list. Otherwise it just spits out a null layer.
The reason I specifically chose NOISE while Paradox chose MAGIC is that i needed a dynamic text map for an imager as well. Since the imager has two planes, one with an animated noise texture, and the other with the DynamicTextMap i naturally thought "hmm NOISE would work".