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controlling lights?

Posted:
Tue Jan 29, 2008 7:48 pm
by Goofy
Was wondering if theres a way to control lights like in the neighborhoods. well thats about it. Basicly I wanted to make a control panel with atleast 4 buttons, but maybe more and each button would control a group of lights.
Re: controlling lights?

Posted:
Wed Jan 30, 2008 3:04 am
by D'Lanor
You will have to use conditional objects. That subject does not seem to have been ported from the alcugs wiki yet.
Re: controlling lights?

Posted:
Wed Jan 30, 2008 11:35 am
by Goofy
yea I noticed that, also I found this
http://alcugs.almlys.org/AgeClickable unfortunately what it talk about isnt available in that form(well that I can see)in blender.
I did notice that there was a generic region, but not sure if that can be used or even how to set it up for a clickable which is what I need.
Re: controlling lights?

Posted:
Wed Jan 30, 2008 3:39 pm
by D'Lanor
The correct alcugs page for the old method would be
http://alcugs.almlys.org/AgeSDLYou could always try and report back here how the new plugin handles it.
Re: controlling lights?

Posted:
Sat Feb 02, 2008 9:58 am
by Kato
If there's something that's not on the wiki--why not rewrite it?

-Kato
Re: controlling lights?

Posted:
Sat Feb 02, 2008 10:32 am
by D'Lanor
That assumes we know how it works...
Besides, I have personal reasons for not contributing to the GoW wiki. I have decided that I am against the move away from alcugs. So I will not do anything that helps the GoW fork.
Why am I still posting Python code on this forum then? Here is why: Python is totally independent from the plugin version an age is made with. I am a scripter, not a builder. I can whip up Python test/demo ages in the 0.5 stable version quickly and I do not need the new fancy stuff. So being mainly a 0.5 user "my" wiki would be alcugs.
Re: controlling lights?

Posted:
Sat Feb 02, 2008 11:46 am
by Chacal
Update the alcugs wiki then. We can link to it.
What matter is that the knowledge is available to all writers.
Re: controlling lights?

Posted:
Sat Feb 02, 2008 2:22 pm
by BAD
D'Lanor wrote:That assumes we know how it works...
Besides, I have personal reasons for not contributing to the GoW wiki. I have decided that I am against the move away from alcugs. So I will not do anything that helps the GoW fork.
Why am I still posting Python code on this forum then? Here is why: Python is totally independent from the plugin version an age is made with. I am a scripter, not a builder. I can whip up Python test/demo ages in the 0.5 stable version quickly and I do not need the new fancy stuff. So being mainly a 0.5 user "my" wiki would be alcugs.
Why am I not surprised.

Re: controlling lights?

Posted:
Sun Feb 03, 2008 7:43 pm
by D'Lanor
I found the Alcscript for conditional objects:
- Code: Select all
objectname:
quickscript:
sdl:
type: "boolshowhide"
But IMO this is still a crazy way to release a tool. Do you really expect your users to reverse engineer the PyPRP code in order to learn its functions?
Re: controlling lights?

Posted:
Sun Feb 03, 2008 9:07 pm
by Nadnerb
Well, the alternative is not releasing anything at all for an indefinite period of time until the few people who were developing it can finish documenting all it's features, or it can be released as is, so the people who can reverse engineer it can use it, and perhaps do some of the documentation themselves, thus assisting everyone, and making it usable to the general public faster.