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Telescopes camera system?

PostPosted: Sat Mar 22, 2008 6:09 pm
by Aloys
At some point I'd like to work on some camera system similar to what we have on the 'telescopes' in Teledahn or in the City (Tokotah rooftop).. Is it possible? How would one do that? Switching the camera to first person is ok, but moving it to a precise point? Also how would it be possible to restrict its movement to some specific area?
Thats something I have no idea how to do right now..

Re: Telescopes camera system?

PostPosted: Sat Mar 22, 2008 6:20 pm
by Owehn
I asked not too long ago here, but I'm not in a position to pursue a better answer.

Re: Telescopes camera system?

PostPosted: Sun Mar 23, 2008 4:36 pm
by Lontahv
Easy! CamFlags! :)

There's a whole pile of Alc-CamFlags, just look into them, I'm sure you'll find what you want.

Also, for the scope-GUI use region-triggered parenting. It works like a charm.

You can find the code here: http://forum.guildofwriters.com/viewtopic.php?f=9&t=183&st=0&sk=t&sd=a

If you want some zooming--just adjust the FOV for the local cam with this:

The time is the time it takes to transition to that FOV.

Code: Select all
camera.setFOV(<fov>, <time>)


~Lontahv

Re: Telescopes camera system?

PostPosted: Sun Mar 23, 2008 4:46 pm
by Owehn
Is it possible to design a different GUI, rather than using the telescope one?

Re: Telescopes camera system?

PostPosted: Sun Mar 23, 2008 4:50 pm
by Lontahv
Yup, no old-GUI needed. We can just make out own. :) Not sure about sliding parts but... buttons, key-control etc. is possible. You'd need to talk to some people like Nadnerb. :)

~Lontahv

Re: Telescopes camera system?

PostPosted: Sun Mar 23, 2008 5:11 pm
by Aloys
Very cool; yet another thing that's been enabled recently I had no idea about. :)
I'll give it a try, if I can get this (along with the oneshotmod 'avatar grabs scopes' animation) I'll write a tutorial.