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Snow Ages

PostPosted: Sat Apr 12, 2008 5:10 pm
by Nek'rahm
Since we have the program Riveal 7.1 to rip textures from MOUL, and we also have ddb174's work w/ MOUL and Uru:CC... isn't it now possible to make Ages with snow?

Open for discussion

Re: Snow Ages

PostPosted: Sat Apr 12, 2008 5:31 pm
by D'Lanor
I don't see what that has to do with it. For snowfall you need the particle system, which has not yet been implemented. And as for snow textures... just go ahead and make them.

Re: Snow Ages

PostPosted: Sat Apr 12, 2008 5:50 pm
by Nek'rahm
I just figured that the information from Eder Delin could be used to find this...

I must still be kinda naive... herm...

Re: Snow Ages

PostPosted: Sat Apr 12, 2008 6:08 pm
by D'Lanor
Sorry if my reply came out somewhat harsh. Snow is a good subject for discussion.

What I would have liked to see in Delin are footprints in the snow. It would be nice to have footprint support in PyPRP in the future. Is it known how that works?


Edit: And a word of warning about ripped textures. We cannot distribute those with our ages.

Re: Snow Ages

PostPosted: Sat Apr 12, 2008 6:30 pm
by Nek'rahm
Duly noted :D

Re: Snow Ages

PostPosted: Sat Apr 12, 2008 8:14 pm
by Grogyan
Dandelions, snowflakes, leaves falling, etc are all handled with DirectX particle system that Plasma uses.

Its not yet a high critical component yet, so we'll have to wait.

Re: Snow Ages

PostPosted: Sat Apr 12, 2008 8:21 pm
by Paradox
Yes, it might be possible to reverse engineer Snow from the converted Eder Delin, it could also be reverse engineered from Teledahn, Personal, Cleft, Ercana, or any number of Ages.

If you'd like to try your hand at getting usable data out of the hex, feel free.

Re: Snow Ages

PostPosted: Sun Apr 13, 2008 8:30 am
by katreeny
D'Lanor wrote:Sorry if my reply came out somewhat harsh. Snow is a good subject for discussion.

What I would have liked to see in Delin are footprints in the snow. It would be nice to have footprint support in PyPRP in the future. Is it known how that works?


Edit: And a word of warning about ripped textures. We cannot distribute those with our ages.


Doesn't Ahnonay have footprints? I recall that when you walk out of the water at a specific location you get wet footprints for a while. I would assume it would be feasible to use that as a starting point.

Katreeny

Re: Snow Ages

PostPosted: Sun Apr 13, 2008 9:20 am
by greendragoon
I wouldn't be surprised if such functionality is similar to ripples you get when you jump in the water. But whether this is the result of some fancy python programing or a built in function of the engine, I don't know.

Re: Snow Ages

PostPosted: Sun Apr 13, 2008 10:25 am
by D'Lanor
Yes, footprints are similar to splash ripples. In Relto for example we can find both the plDynaFootMgr and plDynaRippleMgr classes. There is no Python involved in these.

I wonder if the plDynaRippleMgr class is included in Lontahv's realistic water project?