That pretty neat, could be very useful in some Ages.
All imperfections aside it shows some potential..
I always had in mind a climbing Age.. A sort of obstacle course, but around a mountain (think the relto 'mountain' 30 times bigger..), with all sort of jumping and climbing until you get to the top. :p With rocks to jump/climb, and pits to avoid, maybe even some water with currents... Think of all the platforming parts of Uru in a single Age and twice more difficult. There'd be no panic link, you'd just fall or slide until you get to the bottom and have to start again..
It could make for some fun multiplayer stuff too; contests and all. We could have small puzzles for teams, like you need two players to cooperate to unlock ladders or open paths.. We could also have some sitting areas around for spectators.
All kinds of ideas come to mind. :p I could write a five pages design document just for that..
We were discussing not too long ago how ladders can be tilted at an angle, is it possible for the 'climb' animations?