Non GlobalAnimations test age

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Re: Non GlobalAnimations test age

Postby Lontahv » Wed Jul 16, 2008 4:31 am

Maybe you could just page them in with Python (very simple) then play them with alc-script. The only problem with this is that if AhraPahts lost the .pak when you went into the region you'd end up with a CTD. :P
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Re: Non GlobalAnimations test age

Postby D'Lanor » Fri Jul 18, 2008 10:26 am

Even more simple... add this to the fni file of the age:

Nav.PageInHold FemaleSwimDockExit
Nav.PageInHold MaleSwimDockExit
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Re: Non GlobalAnimations test age

Postby Robert The Rebuilder » Fri Jul 18, 2008 10:52 am

In Blender, you could just add those lines to the end of the "init" Text object. They'll be written into the FNI file during export.

Good find, D'Lanor!
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Re: Non GlobalAnimations test age

Postby Grogyan » Fri Jul 18, 2008 5:06 pm

Lontahv wrote:Here's an example of what you can do with other-age Avatar-anims. When you link to this age try to climb the wall. ;)

You'll notice that none of the anims are from the global Prps(except the avatar-idle/run/etc. if you're picky :P ).

It's nowhere near perfect, I just wanted to share this with you.

http://lontahv.googlepages.com/OneShotMod_example.zip

~Lontahv


I don't suppose you have the Blend file, so that we can see how you had everything setup?

Thanks


@D'Lanor, I then assume that the rest of the AlcScript would stay the same by putting that into the fni?
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Re: Non GlobalAnimations test age

Postby Lontahv » Fri Jul 18, 2008 6:35 pm

Let me look into getting that file.
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Re: Non GlobalAnimations test age

Postby Lontahv » Fri Jul 18, 2008 6:52 pm

http://lontahv.googlepages.com/climb.blend

There we go.

That just has a python trigger... and I didn't know how those worked at the time so... it may be a bit lame and bad-example-y. :P
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Re: Non GlobalAnimations test age

Postby Grogyan » Fri Jul 18, 2008 7:30 pm

Oh cool, thanks for that.
Now I have a better idea of what is happening
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Re: Non GlobalAnimations test age

Postby D'Lanor » Sat Jul 19, 2008 12:15 am

Grogyan wrote:@D'Lanor, I then assume that the rest of the AlcScript would stay the same by putting that into the fni?

Yes
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Re: Non GlobalAnimations test age

Postby Grogyan » Sat Jul 19, 2008 11:45 pm

Well i've tried several variations, aand I have concluded that i can't get any oneshot animations to work
eg

s119SwimExitRgn:
quickscript:
selfanimation:
animation: DoorButtonTouch

to see if a global animation could work

I feel quite dumb that I can't get this to work let alone getting the avatar to climb out of the water.
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Re: Non GlobalAnimations test age

Postby D'Lanor » Sun Jul 20, 2008 12:52 am

Perhaps that quickscript is broken. I have seen others report it did not work. Most of us use avatar animations with the simpleclick quickscript (or with a full logic script).
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