Where should a Cyan developer start?

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Where should a Cyan developer start?

Postby Danear » Thu Jul 03, 2008 10:43 am

As one of the "Less than 10" employees at Cyan, I'm not immediately familiar with a lot of the names here at the GoW. I was the webmaster at Cyan about 5 years ago before moving into the Python Scripting / Gameplay Programming department. I worked on several parts of Myst 5 as well as Uru while it was on GameTap and several other things.

However, I'm afraid I'm not up to speed on my Uru hacking ;) I've done a little bit of skimming here and you guys sound like you have some fancy stuff. Is the wiki a definitive source for info on the popular tools that are being used? If not, what else is out there that everyone works with?

I'm going to gather up a bunch of info on what you guys use, and go sit over here in the corner... don't mind me :D
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Re: Where should a Cyan developer start?

Postby Robert The Rebuilder » Thu Jul 03, 2008 10:50 am

Welcome to the GoW, Danear!

The GoW Wiki is a good start for a survey of our tools.

On a side note, we have a slot for a 3rd Cyantist judge open on our second Rapid Age Development contest. Are you interested?
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Re: Where should a Cyan developer start?

Postby Kato » Thu Jul 03, 2008 11:21 am

Excellent to have you Danear!

The Wiki is a very good place to start. You may also want to look in the PyPRP forum (PyPRP is the main tool that we use to create Ages--it's an exporter to PRP from Blender). To download and play Ages, you'll need ULM.

Hope we can help with anything you need :)

I'll add you to the Cyanist/Cyantist group ASAP (there appears to be a technical issue at the moment :/).

-Kato

EDIT: Scratch that, you've been added. :)
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Re: Where should a Cyan developer start?

Postby Nek'rahm » Thu Jul 03, 2008 11:48 am

Also, hate to be the random idiot in the crowd, the Development Journals are a big place to look around at content as see things unfold.

A lot of the people who are really working hard in either constructing Ages, designing Concept Art, or developing Storyboards should all have Dev Journals soon.

Though some Journals do have sections that mention the process, certain Journals will have tips, tricks and advice to help people, as well as to guide people towards how their projects and Ages are developing.

Nice to see more Cyantists joining the fray.

Don't get lost ;)
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Re: Where should a Cyan developer start?

Postby Jojon » Thu Jul 03, 2008 12:11 pm

Hi-i! *waves*

Ooh, when you are sitting in that corner anyway, you might have a look at this post by D'lanor and see whether it rings any bells... :9

viewtopic.php?f=22&t=1490&p=16170
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Re: Where should a Cyan developer start?

Postby andylegate » Thu Jul 03, 2008 2:04 pm

ROFL!!! Robert!!! Shame on you!.....

but good idea! hehehehe.

Welcome Danear!

Just one thing: don't feed the Writers.........oh! And you might want to keep an eye out on us Maintainers, we have a bad habit of coming over here and messing around......hehehe.
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Re: Where should a Cyan developer start?

Postby Trylon » Thu Jul 03, 2008 2:43 pm

Don't feed the maintainers either :P
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Re: Where should a Cyan developer start?

Postby Tsar Hoikas » Thu Jul 03, 2008 2:59 pm

The Zoo of the future has a sign that reads: Do not feed the Homo sapiens
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Re: Where should a Cyan developer start?

Postby Grogyan » Thu Jul 03, 2008 10:15 pm

I wrote up this page and then others have added to it since

http://guildofwriters.com/wiki/Free_and ... ge_writing


On a side note, many of the tools on that page are used in many other gaming mod communities
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Re: Where should a Cyan developer start?

Postby Marcello » Wed Jul 23, 2008 12:10 am

Great to have you join us Danear!

What strengthens me in learning more (no pun intended) every day is that people concentrate on different things leading to some great forum posts. Only a few now all (or most). So do use the wisedom of the crowd!
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