by Zrax » Sun Mar 12, 2006 12:24 am
I don't remember where this was (or even the entirety of the rest of the topic -- I remember parts, but others probably know better than I). However, I remember that there was a question about the _Textures.prp files, to which I responded that you can actually have as many AgeGlobal (the PRP type of the _Textures and _BuiltIn) files, and you can put your textures anywhere that the age has access to... This includes more AgeGlobal files (e.g., a _Textures2, or _Part2Textures.prp), or even the same PRP file that the corresponding meshes are in. The only problem as I see it is that the PRPBlender Plugin probably doesn't support this :\. However, I can assure you that it *is* possible.