Yep, that was it. I can't believe I didn't notice that! *bangs head on desk* I'll be okay once I recover.
@Zirrus: Here is a list of the names used in the sample AlcScript and what they are for (in order of appearance):
SWDoorButton - The name of the button object. This you should change to your button's name.
SWdoorbuttonclick - The name of the button's animation. This name is only used within the AlcScript (local), so you can change it to anything as long as you change every occurence in the file.
AutoClick - The name of the click condition for the button. Like SWdoorbuttonclick, you can change this to anything as long as you change every occurence.
Doorswing - The name of the region surrounding the button in which the avatar should be standing. Change this to your object.
BoolToggle - The local name of the Toggle python. You can change this.
xAgeSDLBoolToggle - Cyan's function to handle Boolean toggles. Do not change this.
<SDL Name> - The name of your SDL variable. It must be the same as the one you put in the SDL.
BoolRespond - The local name of the responder python. You can change this.
xAgeSDLBoolRespond - This is Cyan's - do not change.
DoorOpen - The logic script to open the door. The name is local.
DoorClose - The logic script to close the door. The name is local.
DoorButtonOneshot - The name of the empty where the avvie will stand for the anim. Note that it is used here both as the object's name (used in Blender) and the name of the object's only animation (which is a local name). Do not confuse them.
DoorButtonTouch - Cyan's "button pressing" avatar animation. Do not change.
Door1 - The door object. Change this to your door's name.
DoorOpen1 - The door's only animation (opening). This name is local. Note that the closing animation is the same, but played backwards.
marker: "DoorButtonTouch" - A marker embedded in Cyan's DoorButtonTouch animation which signals the end of the action (I think).
emit_swingdoorOpen - The emitter for the door opening sound. This is your Blender object.
emit_swdoorbutton - The emitter for the button pressing sound. This is your Blender object.
emit_swingdoor - The emitter for the door closing sound (don't let the name fool you). This is your Blender object.
<name of closing door sound file> - Your .ogg file in the sfx folder.
<name of opening door sound file> - Your .ogg file in the sfx folder.
<name of button sound file> - Your .ogg file in the sfx folder.
Hopefully this should help.